Get over two pinball stages and take part in a crazy race.
Just play, youll know the rule while playing as its quite simple.
You have 5 balls at EACH pinball stage.
When the ball goes out from the city area on the board, you lose an available ball.
(The next ball appears from a certain point and its move is affected by the previous ball’s move.)
In the game, every flipper moves at the same time by tapping somewhere on the screen.
Long-press(about 3 seconds) makes “RESTART” button appear. Please use it when you like to restart in the game.
When you lose 5 balls in a stage , the game is over.
After clearing a stage, the ball count starts from 1 at the next stage.
( If the car which has the point of view gets out of the city area, you lose an available ball.)
The procedure for clearing two pinball stages is
1. Break the car stoppers to release the cars
2. Hit a car to the color board in order to turn into the cars viewpoint mode.
At the 1st stage => hit it to the green board
At the 2nd stage => hit it to the same color board
(yellow to yellow or blue to blue)
3. Get over the fixed score in the cars viewpoint mode at each stage
10000 over => the 1st to the 2nd stage
20000 over => the 2nd to the race stage
After the first round, this rules are applied as the reference score +10000 or +20000. The reference score is displayed on the screen.
The car race in the game is a trial of your luck rather than driving game.
(Sidestepping might help your car avoid obstacles. But the race basically depends on your luck)
If your car deviates from the race course or goes over one minute in the race, the game is over at once.
(The car needs reserve force because of the upward slope. Sidestepping consumes the cars power.)
After the race, you will start from the 1st stage again with some changes.
As additional notes,
1. Please double tap on the screen when the ball or car has halted. Double tapping brings some force to the ball or car.
If the car is overturned in the cars viewpoint mode, please try double tapping quickly. The car’s posture may recover when tapping is regarded as triple tapping.
2. Patrolling robots randomly appear when the game is in the cars viewpoint mode. And brick walls come up in front of the point panels for 15 seconds when the car with viewpoint hits the robot.
3. Touching a sparkling black panel at the 1st stage turns the scene into a ‘daydream mode’.
Dashing into an exit of the cliff leads the scene to the 2nd stage directly. (In case of failure, it returns to the 1st stage.)
Please control an old car by pushing the ‘left’ or ‘right’ button on the screen (just before a jump).
4. Touching a jetting column at the 2nd stage induces an electric outage reducing one available ball
I hope that you will enjoy it!